ELE- ATTRACTOR
UI Design
In crowded environments, users often experience anxiety. Through a series of experiments, I found that diverting attention is an effective way to ease this feeling. Based on this insight, I designed a chase game embedded in the elevator floor. The game engages users with fast-paced levels and monster battles, ending in a temporary victory when the target floor is reached. This interactive approach helps reduce elevator-induced anxiety in a short time.